24日(火) [22時17分] 26日(木) [23時43分] | | About DTET and my edits MTET roulette |
| Flappy> | Hi! Mihys,Since I played your game, I think your game has gotten much better. While playing your game, this rotation system is much better. But I want to create a derivative work of your rotation system, is that okay? And my M-Classic Rotate system is adapted from the rotation system in your game. But I think DTET is very cool. So I'm going to renovate your attack system For lineclear attack(Add All-spin) Thank you for you reply |
| Mihys> | Hello! Thank you for playing DTET. I'm glad you appreciated the controls, especially the rotation. You're welcome to incorporate the features into your own game. I hope it will make your system even more appealing. Thank you. |
| Flappy> | Alright, let me explain the rules to you MTET roulette
> DTET x Buckshot Roulette > A bored game by Flappy
Inspiration: 1. DTET Battle by @mihys 2. Buckshot roulette by Mike
## Required setup
- Tetrimino cards IJLOSTZ and O1, 6 cards each - Garbage blocks Five types of normal garbage, 10 cards each; four types of 2w garbage, 6 cards each (last type 3 cards); four types of 3w garbage, 4 cards each; 4w garbage, 10 cards in total - Item cards, 6 cards each type - Bullet cards: 2 types, 12 cards in total (blank and solid bullets) - Identity cards, 4 cards (Modern and Classic, 8 cards total) - Life/Power cards, 4 cards
## Roulette (Roulette Mode) (Default)
This mode supports All-spin (then treated as All-Combat, B2B=Chain), garbage line interference and Buckshot Roulette rules.
- Preparation phase - For online matches, each player has 6 lives. In a short game, winning one round wins the match; in standard games, the first to win two rounds wins; in endgame, the first to win three rounds wins. Otherwise, there are only three rounds (2 lives in the first, 4 in the second, 6 in the third). - At the start, players must choose special and identity cards (such as Modern, Classic, Guideline colours, or ARCADE colours) - Once all players are ready, the game begins
- Game phase 1. At the start of the first round, players receive four item cards, four Tetrimino cards (first round deals non-SZO cards; SZO cards start from the second round), and four garbage lines. 2. The shotgun will display blank and solid bullets and automatically load them. The initiator goes first, then other players clockwise. 3. You can adjust garbage lines and attack other players. If attacked, you can immediately counterattack or use the shotgun to counter. Using the shotgun halves the damage (rounded) to inflict half the garbage line interference. Clearing all requires collecting four garbage lines. If your garbage lines exceed 12, remove 8 lines from the bottom, but lose some life. 4. Using advanced line clear attacks over 2 times increases 1 Power. At 6 Power, you can load a Tetrimino into the barrel to deal +1 damage (best when used with the handsaw). 5. When the shotgun is out of bullets, players receive four item cards and two Tetrimino cards. This repeats. 6. The last surviving player wins. The first to reach the goal becomes the Tetr!s Battle King (complete victory). If 20 minutes pass, the player with more life wins.
### Items
- `Tobacco`: adds one life when used - `Magnifying Glass`: pick up and discard, then use with shotgun to check current bullets - `Handsaw`: saw off the barrel to double damage - `Beer`: drink and discard the first bullet - `Handcuffs`: restrict another player's turn - `Adrenaline`: steal an item or Tetrimino card - `Disposable Phone`: reveals 3rd to nth bullet type - `Converter`: change current bullet type (e.g. blank to solid) - `Remote`: reverse turn order (e.g. A→B→C→D becomes A→D→C→B)
### Attack Table (Combat=spin)
- Single=0 garbage - Double=1 garbage - Triple=2 garbage - Jaftaw/4lines clear=4 garbage (Classic 6 garbage) - All-Combat single=2 garbage - All-Combat double=4 garbage - All-Combat triple=6 garbage (O block not usable) - I-Combat Jaftaw/4lines clear=10 garbage (requires 180° rotation); Chain/B2B is advanced line clear continuation, adding 1 garbage
### Special
- 180 field: rotate Tetrimino 180° - holdbox: temporarily store a Tetrimino
## Lineattack (Attack Mode)
Rules are the same as DTET attacks plus |
| Flappy> | Alright, let me explain it to you again |
| Flappy> | I'm on your white spinning system Added a kick down 2 spaces.
tests: | . . . . . .| | . . . . . .| |**** . . . .| |****[]******| |**[][]******| |****[]******|
And my Morden type's wallkicks is complicated Thand you to reply and I'm going to challenge the final joker |
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